![]() ![]() List of Improvements and Video Exampleħ20p Graphics Mod With High Open World Distanceħ20p resolution and increased graphical quality with farther open world draw distance. List of Improvements and Video Exampleħ20p+MB Graphics Mod With Normal Open World Distanceħ20p resolution and increased graphical quality with added motion blur. Essentially unlocked fps.ħ20p Graphics Mod With Normal Open World Distanceħ20p resolution and increased graphical quality. ![]() Unlocks the framerate to run at 240 FPS during gameplay, the open world, and cutscenes. Unlocks the framerate to run at 60 FPS during gameplay, the open world, and cutscenes. Might break other blur effects.Ĭhanges target frame-rate from 30fps to 60fps. Increases the detail on far away texturesīypasses the issue with game intro and credits video(s) by replacing it with a ‘dummy’ 1 second video file.ĭisables the game’s automatic adjustment of resolution.ĭisables Bloom effect. A workaround for it flickering on the Vulkan API Required for playing this titleĭisables the game’s Flashlight Lens Flare. Makes the game run full speed 30 FPS, including distant 30 FPS NPC animations (NPC animations are normally 15 FPS)ĭisables the game’s automatic adjustment of resolution. Makes the game run full speed dynamic 60 FPS, including distant NPC animations (Very demanding on CPU/GPU) Makes the game run full speed dynamic 60 FPS Helps to reduce stutters caused by dynamic resolution changes Makes the game render at 2160p resolutionĭisables dynamic resolution swapping. Unlocks all unlockables and Pit Stop items Enable ‘Stretch to Window’ in Yuzu’s graphics settings for this to work properly.ĭisabled the on screen interaction cursor iconįorces the game to always run at 1920x1080ġ.0.7 1.0.9 1.0.10 1.0.11 1.0.12 1.0.13 1.0.14 1.0.15 Makes the game render with a 4:3 aspect ratio for CRT displays. Enable ‘Stretch to Window’ in Yuzu’s graphics settings for this to work properly. Makes the game render with a Hor+ 21:9 aspect ratio for Ultrawide displays. Makes the game render with a 16:10 aspect ratio. ![]() Victoria4dx, theboy181, Claude von Riegan Makes the game render with a Hor+ 32:9 aspect ratio for Super Ultrawide displays. For any issues with this program, contact its developer through the mod downloader’s GitHub repository. > DISCLAIMER: This is not an official mod downloader from yuzu team, so we cannot guarantee support for it in our Discord server or support forums. If you’re looking for an automated process to install these mods, you can try the Yuzu Mod Downloader by amakvana. brass gunners can root themselves in place to greatly expand attack rangeĬertain weapons and spells can target farther than 3 tiles away.For info on how to use mods, refer to the Game Modding page.sorcerers trade cost efficiency for higher spell range.pegasus knights gain increased offense against low-defense targets in addition to flight.(reduced ATK actually scales from 96% (early-game) to 90% (end-game) and increased HP from 118% to 133%)īranching promotions now differ slightly more: The difficulty level selected at the beginning of the game also affects enemies’ HP and DEF, in addition to ATK. More parameters affected by the difficulty level!.These changes were originally balanced around the Ouch! difficulty mode and grinding is not required to beat the game. Stat gains past pre-promoted level 25 have been drastically reduced and the pre-promotion level cap has been reduced to 30. Most characters have their own spell specializations, rather than learning the maximum level in every spell, and lower levels of spells can remain useful. Spell learning has been shuffled around and some more characters have been granted access to them. Weapons now function more as side-arms rather than outright upgrades, a bit like the lance&spear combo in vanilla.Player character, enemy, item, and spell stats have been heavily edited. Pre-emptive attacks and double-counterattacks are also now possible with similar conditions.Īll battles have been edited to some degree to be faster-paced, including player starting location, enemy entities, and enemy behavior. Double-attacks also are no longer based on chance and are class and/or weapon dependent instead. Instead of randomly triggering, counterattacks are now guaranteed to occur when possible. ![]()
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